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	<title>610 Design &#187; business</title>
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		<title>Interviewing Web Developers &#8211; Good Questions to Ask</title>
		<link>http://www.610design.com/tutorials/interviewing-web-developers-good-questions-to-ask/</link>
		<comments>http://www.610design.com/tutorials/interviewing-web-developers-good-questions-to-ask/#comments</comments>
		<pubDate>Tue, 04 May 2010 14:05:26 +0000</pubDate>
		<dc:creator>schoey</dc:creator>
				<category><![CDATA[tutorials]]></category>
		<category><![CDATA[business]]></category>
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		<guid isPermaLink="false">http://www.610design.com/?p=374</guid>
		<description><![CDATA[The company I&#8217;ve been working for is currently looking for a new web developer/designer. Prior to conducting the interview, I wrote up a list of technical questions I wanted to ask. I decided to build upon this list of question and put together a larger one that everyone could use &#8211; both for interviewers and [...]]]></description>
			<content:encoded><![CDATA[<p>The company I&#8217;ve been working for is currently looking for a new web  developer/designer. Prior to conducting the interview, I wrote up a list of  technical questions I wanted to ask. I decided to build upon this list of question and put together a larger one that everyone could use &#8211; <strong>both for interviewers and interviewees.</strong></p>
<p>The list is not specific to any particular type of development position, but  I tried to balance it between both the design/html/usability side of things and  the back-end/database/programming side. I&#8217;m just focusing on web development  related questions &#8211; you should obviously ask the usual barrage of questions  like &#8220;Why do you want to work for [some company?]&#8221; I&#8217;m not  covering those types here. Also, this list isn&#8217;t in any particular order.</p>
<ol>
<li><strong>What industry sites and blogs do you read regularly?
<p></strong>This  question can give you an idea of how in-tune they are with the latest  industry trends and technologies, as well as how passionate they are  about webdev. It&#8217;ll help separate the people who do it as a career AS  WELL as a hobby from those who might simply be in it for the big  developer paychecks.</li>
<li><strong>Do you prefer to work alone or on a team?
<p></strong>This  is an important question to ask depending on the work environment. If  your project is going to require close interaction with other  developers it&#8217;s very handy to have someone who has had that kind of  experience. On the other hand, many developers thrive while going  solo.  Try to find a developer that fits your needs.</li>
<li><strong>How comfortable are you with writing HTML entirely by hand? (+exercise)
<p></strong>Although  their resume may state that they&#8217;re an HTML expert, often times many  developers can&#8217;t actually write an HTML document from top to bottom.   They rely on an external publisher or have to constantly flip back to a  reference manual.  Any developer worth a damn should at least be able  to write a simple HTML document without relying on external resources.  A possible exercise is to draw up a fake website and ask them to write  the HTML for it. Keep it simple and just make sure they have the basics  down &#8211; watch for mistakes like forgetting the <code>&lt;head&gt;  &lt;/head&gt;</code> tags or serious misuse of certain elements.  If they  write something like: <code>&lt;image src="/some/image.gif"&gt;</code>, it might be  a good hint to wrap things up and call the next interviewee.</li>
<li><strong>What is the w3c?
<p></strong>Standards  compliance in web development is where everything is (hopefully?)  going. Don&#8217;t ask them to recite the w3c&#8217;s mission statement or  anything, but they should at least have a general idea of who they are.</li>
<li><strong>Can you write table-less XHTML?  Do you validate your code?
<p></strong>Weed  out the old-school table-driven design junkies! Find a developer who  uses HTML elements for what they were actually intended. Also, many  developers will say they can go table-less, but when actually building  sites they still use tables out of habit and/or convenience. Possibly  draw up a quick navigation menu or article and have them write the  markup for it. To be tricky, you could draw up tabular data - give them  bonus points if they point out that a table should be used in that  scenario <img src='http://www.610design.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
<li><strong>What are a few of your favorite development tools and why?</strong>
<p>If they say notepad you&#8217;ve obviously got the wrong person for the job.  Not only can this help you gauge their level of competence, but it&#8217;ll  also see if they match the tools everyone else uses in-house.</li>
<li><strong>Describe/demonstrate your level of competence in a *nix shell environment
<p></strong>See  how well they work without their precious GUI. Ask some basic questions  like how they would recursively copy a directory from one place to  another, or how you&#8217;d make a file only readable by the owner. Find out  what OSs they have experience with.</li>
<li><strong>What skills and technologies are you the most interested in improving upon or learning?
<p></strong>Find out if their future interests match the direction of the position (or the company in general).</li>
<li><strong>Show me your portfolio!</strong>
<p>A portfolio can say a lot about a developer. Do they have an eye for  aesthetics? Are they more creatively or logically oriented? <strong>The most important thing is to look for is solid, extensive, COMPLETED projects</strong>. A half dozen mockups and/or hacked-out scripts is a sign of inexperience or incompetence.</li>
<li><strong>What sized websites have you worked on in the past?
<p></strong>Find  a developer that has experience similar in size to the project you&#8217;re  putting together. Developers with high traffic, large scale site  expertise may offer skills that smaller-sized developers don&#8217;t, such as  fine tuning apache or optimizing heavily hit SQL queries. On the other  hand, developers who typically build smaller sites may have an eye for  things that large scale developers don&#8217;t, such as offering a greater  level of visual creativity.</li>
<li><strong></strong><strong>Show me your code!</strong>
<p>Whether it&#8217;s plain old HTML or freakishly advanced ruby on rails, ask  for code samples.   Source code can say more about a persons work  habits than you think. Clean, elegant code can often be indicative of a  methodical, capable developer. A resume may say 7+ years of perl  experience, but that could mean 7 years of bad, unreadable perl. Also,  make sure you ask for a lot of source code, not just a few isolated  functions or pieces of HTML. Anyone can clean up 20-30 lines of code  for an interview, you want to see the whole shebang. Don&#8217;t ask for a  full, functional app, but make sure it&#8217;s enough that you can tell it&#8217;s  really what their code is like.</li>
<li><strong></strong><strong>What are a few sites you admire and why? (from a webdev perspective)</strong>
<p>Find out what inspires them. While it doesn&#8217;t necessarily &#8220;take one to  know one,&#8221; a great developer should always have a few impressive  favorites.</li>
<li><strong>Fix this code, please.</strong>
<p>Give them some broken code written in the development language they are  expected to know for the position. Have them go through it line by line  and point out all the mistakes.</li>
<li><strong>I  just pulled up the website you built and the browser is displaying a  blank page.  Walk me through the steps you&#8217;d take to troubleshoot the  problem.
<p></strong>This is a great question to determine how  well rounded their abilites are. It tests everything from basic support  skills all the way up to troubleshooting the webserver itself.</li>
<li><strong>What&#8217;s your favorite development language and why?  What other features (if any) do you wish you could add to this language?
<p></strong>Asking  about feature additions is a particularly valuable question &#8211; it can  reveal if they&#8217;re skilled in programming in general or if their  skillset is pigeonholed into their language of choice.</li>
<li><strong>Do you find any particular languages or technologies intimidating?
<p></strong>I&#8217;ve  often felt that the more I learn, the less I feel like I know. Solving  one mystery opens up ten others. Having the interviewee tell you their  faults can reveal a lot about what they know.</li>
<li><strong>Acronym time (oh boy!)</strong>
<p>Some might argue that knowing what acronyms actually stand for is  trivial, but there are certain acronyms that a developer should have  hard-wired into their head ( HTML or CSS, for example). This is the  kind of question that might be better reserved for the phone interview  to weed out those who are very unqualified.</li>
<li><strong>What web browser do you use?
<p></strong>There is a right answer to this question: <strong>all of them</strong>.  A competent developer should be familiar with testing cross-browser  compatibility by using all the major web browsers.  Obviously they&#8217;ll  have a primary browser they use for surfing, but their answer to this  question might be a good way for you to segue to asking how extensively  they test cross-browser issues. Also, if it&#8217;s some kind of css/html  position seeing what toolbars they have installed can be a good metric  of their skillset (I personally find the <a href="https://addons.mozilla.org/firefox/60/">web developer toolbar for firefox</a> to be invaluable)</li>
<li><strong>Rank your interest in these development tasks from 1 to 5 (1 being not interested at all, 5 being extremely interested) </strong>
<p>Write  up a list of tasks the job requires. Having them rank these items  according to their interest level can help you find who is the best  suited for the position.  I know debugging uncommented perl code from  1997 sounds seriously awesome to me.</li>
<li><strong>What are a few personal web projects you&#8217;ve got going on?</strong>
<p>Almost all developers have personal web projects they like to plug away  at in their spare time. This is another question that can help  differentiate the passionate developers from the clock-punchers. It&#8217;s  also a good question to end an interview with, as it&#8217;s usually easy  (and fun) for them to answer.</li>
<li><strong>What do you know about CSS3 and HTML5?
<p></strong>You can judge how up-to-date this person is one web trends.</li>
<li><strong>What side of the Adobe -vs- Apple war are you on?</strong>
<p>A fun question with no clear answer, since both sides can be argued. While this is a &#8220;fluff&#8221; question the interviewee should know about Apple&#8217;s iTouch, iPhone and iPads not supporting flash. Why Apple&#8217;s not support flash on those products and ways around it.</li>
</ol>
<p class="source">Sources: <a href="http://www.seomoz.org" target="_blank">seomoz</a>, <a href="http://www.deyalexander.com.au/" target="_blank">Dey Alexander</a>, <a href="http://www.techinterviews.com" target="_blank">Tech Interviews</a></p>
]]></content:encoded>
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		<item>
		<title>How to Fail at Your Design Business</title>
		<link>http://www.610design.com/tutorials/how-to-fail-at-your-design-business/</link>
		<comments>http://www.610design.com/tutorials/how-to-fail-at-your-design-business/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 21:58:52 +0000</pubDate>
		<dc:creator>610design</dc:creator>
				<category><![CDATA[tutorials]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[how-to]]></category>

		<guid isPermaLink="false">http://www.610design.com/?p=132</guid>
		<description><![CDATA[This is it. You’ve worked many long, hard hours developing your Pen tool skills in Illustrator to the point you could probably add “Pen Tool Ninja” to your business card. You’ve learned so much about graphic design that your head is bigger than Rush Limbaugh’s waistline. You know so much about web design that you [...]]]></description>
			<content:encoded><![CDATA[<p>This is it. You’ve worked many long, hard hours developing your Pen tool skills in Illustrator to the point you could probably add “Pen Tool Ninja” to your business card. You’ve learned so much about graphic design that your head is bigger than Rush Limbaugh’s waistline. You know so much about web design that you pretty much invented the Internet. Now’s the time.</p>
<p>You’re starting your own design business.</p>
<p>Running your own design business is part awesome, part OHGODWHATHAVEIDONE. You’ll find tons of How to articles online, dealing with how to be a successful designer slash businessman. But where can you find an article on how to fail at your design business? Right here, readers. Read on for step 1.</p>
<h3>Suck at design</h3>
<p>Step one to failing at running your own design business is to be terrible at design. Use Comic Sans. Have a cute mouse follow the cursor on websites you build. Why use a subtle gradient when you can use a yellow-to-purple gradient, plus embossing, drop shadows and letterpress technique? Be careful though; you can learn to NOT suck if you listen to your peers and seek out constructive criticism on your designs. Avoid this at all costs.</p>
<p><strong>Lesson:</strong> be good at what you do, and seek feedback to keep getting better.</p>
<h3>Do everything yourself</h3>
<p>If you want to fail at your design business, then you should do everything yourself. I’m talking about developing a marketing plan; doing all the accounting; sales; project management; web design; print design; content-management-implementation; identity design and more. Yup – if you do everything yourself, not only will you fail spectacularly – you will probably be bald and malnourished by the time you get to the point of fail.</p>
<p><strong>Lesson:</strong> learn to let go. Hire or subcontract to people you trust, and give them the power to make decisions.</p>
<h3>Deadlines are for losers</h3>
<p>You know what sucks? Conan O’Brien getting the boot from the Tonight Show. You know what else sucks? Deadlines.</p>
<p>Deadlines totally hinder the creative process by making you work efficiently and in a focused manner. Plus, deadlines mean that you actually have to get your work to your client at a pre-determined date so the project can move forward. Such rigid structure in a creative field? No thanks. Plus, your clients actually don’t want you to hit their deadlines. By missing their deadlines, you’re essentially saying to them “You can’t hold me down. I’m a creative REBEL – like a deadly combo of James Dean and David Carson”. Clients find this sexy and will totally call you the next time a project comes up.</p>
<p><strong>Lesson: </strong>learn to work with, respect, and hit both yours and your clients’ deadlines.</p>
<h3>Treat design like art, not business</h3>
<p>The phrase “design business” is sort of an oxymoron, because design is art, like everyone knows. It’s sort of like saying “check out my wicked angel tattoo” – we all know angels aren’t wicked except in that new Legion movie (which totally looks great and definitely not like the worst movie of all time).</p>
<p>I digress. Make sure your clients know that design is art, and if they don’t like your proposed design concepts, it’s because “they just don’t get your art”. As well, a surefire way to effectively gain new clients is to speak YOUR language (art) and not theirs (business). For example, if you’re trying to land a new web design job, be sure to talk about very specific art principles and theories in order to impress them. Avoid, at all costs, talking about how the website you can build for them will increase sales/their bottom line/conversions/anything  measurable. Your clients are business people, and business people hate measurable results.</p>
<p><strong>Lesson:</strong> if you’re starting a design business, recognize it is a business and treat it like such. Learn the language and best practices of business and combine that with your creative skills to be successful.</p>
<h3>Remove ‘No’ from your vocabulary</h3>
<p>If you want to your design business to fail, always say “Yes”. No matter what the deadline is; no matter what the budget is; no matter what else you have on your plate – always say yes. This will ensure failure just like signing Michael Bay on to direct your film will ensure lots of explosions (and deep, thought-provoking dialogue).</p>
<p>The problem with saying “No” is that you end up being selective with your clients and taking on projects that suit your style and goals. Since we’re talking about failure here, we need to say “Yes” to everything – that $50 logo design job that needs to be done tomorrow, that $200 web design job proposed by that guy whose belt is made up of the bones of past designers – everything. So make a rule and hang it in Comic Sans above your workstation: “No is not in our vocabulary”.</p>
<p><strong>Lesson: </strong>sometimes it’s tough, but you have to learn to be able to say no in order to succeed. Not every job is ideal, and not every client is a great match. Learn to see the good ones in advance, and know your limits.</p>
<p>These are only a few way to fail at your design business – there are many more. What are your favorite ways to fail?</p>
<p class="source">Source: <a href="http://www.inspiredm.com" target="_blank">inspiredm</a></p>
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